Marathon Obstacles:
The third and most exciting phase is the
"Obstacles".
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These are posts and rails which make
"gates" which have to be negotiated in order - A, B, C, D, E and
sometimes F. Two obstacles are built in the ring with a common entry/exit gate
between them in the centre of the ring. The competitors choose their routes and
then they compete against the clock, in reverse order, the class leader going
last. The gates of the obstacles are then altered and redriven by all the
competitors giving four obstacles in all.
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When all the classes have driven obstacles
one and two, they are changed into obstacles three and four. Again, the
competitors choose their routes and drive the obstacles in their classes and
ranking.
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This section is scored one mark per
second that the competitor is in the obstacle zone. Their is no limit to the
number of knockdowns used and they are scored at five marks each. All other
penalties are as per the B.H.D.T.A. rules. All penalty marks are then added
to the times taken for the obstacle to produce the final score for this
section. Some clubs and areas run their events slightly differently.
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Show
below are a couple of examples of "Obstacles" for reference only:
| Obstacle
One: |
Obstacle
Two: |
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| Obstacle
Three: |
Obstacle
Four: |
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Please
note: Many areas do not provide Obstacle maps
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these are available at the event organisers discretion. |
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Drivers and
grooms walking the Obstacles Course |
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